Thursday, November 3, 2011

Time Mysteries: The Ancient Spectres

Title . . . . . . . . . . . . . . . . Time Mysteries: The Ancient Spectres
Project Type . . . . . . . . . . Casual Game / Hidden Object Puzzle Adventure
Job Function . . . . . . . . . . 2D/3D Artist
Company / Client. . . . . . . Developed by Artifex Mundi / publisher: Big Fish Games
Made with. . . . . . . . . . . . Blender, Photoshop


Roughly between May 2010 and January 2011 I've worked on Time Mysteries: The Ancient Spectres as a 2D/3D artist, creating a variety of art assets for this game. These include mostly minigames, some concept art and minor assets. A selection of that work follows below.


This game is currently released as a 'collector's edition'.


01. Pre-Production Title Design.

02. Pre-Production Concept Art of the Main Antagonist.

03. Concept Art of a Steampunk Voltaic Pile (a percursor of the modern battery).

04. Minigame in which all street tiles must be lit up, with a limited number of lightbulbs.

05. Minigame of a silver miniature of a mansion. The goal is to order the patterns on the correct sides.

06. Minigame of a battery-powered machine. The goal is to put the correctly coloured battery in the right holder.

07. Minigame in which metal tiles must be slid into the right order.

08. Minigame in which the correct order of tiles must be found. Each row opens a part of the lock.

09. Minigame of a length of knotted cord. The goal is to untangle it, so that not a single piece of cord touches another.


10. Inventory Item Model of a Steampunk Battery.


11. Inventory Item Model of a Steampunk Syringe.

12. Inventory Item Model of a Cast Metal Tree.

13. Inventory Item Models of Silver Puzzle Elements.

Thank you for looking.


Saturday, October 1, 2011

Enigmatis: The Ghosts Of Maple Creek

Title . . . . . . . . . . . . . . . . Enigmatis: The Ghosts Of Maple Creek
Project Type . . . . . . . . . . Casual Game / Hidden Object Puzzle Adventure
Job Function . . . . . . . . . . 2D/3D Artist
Company / Client. . . . . . . Developed by Artifex Mundi / publisher: Big Fish Games
Made with. . . . . . . . . . . . Blender, Photoshop


Between February and August 2011 I've worked on Enigmatis as an artist, creating a variety of art assets for this game. These include minigames, backgrounds, zoom-ins and cutscene art.

This game has received high review scores, and is released as a 'collector's edition'.


01. Minigame of a trap door. The goal is to open it by sliding back sharp blades.

 02. Minigame of a cupboard. The goal is to open it by sliding tiles in the correct pattern.


03. Minigame of a door with three locks. The goal is to open each lock with lockpicks.


04. Minigame of a safe door. The goal is to open it by correctly entering the password.


05. Element of final cutscene.


06. Zoom-in of a chainsaw and of a book with secret part.


07. Two zoom-ins of a tractor.


08. Zoom-in of a door and of a cut-up painting. 


09. View from Telescope, used as background in a minigame.


10. Hidden Object scene (work in progress - not used).


11. Hidden Object scene (work in progress - not used).


Thank you for looking.