Monday, May 20, 2013

Pearl's Peril: Background Concepts

Title . . . . . . . . . . . . . . . . Pearl's Peril
Project Type . . . . . . . . . . Social Game / Hidden Object Game
Job Function . . . . . . . . . . Senior Game Artist
Company / Client. . . . . . . Developed by Wooga
Made with. . . . . . . . . . . . Blender, Photoshop



A large part of my work on Pearl's Peril consisted of creating concepts for the hidden object scenes. These concepts are then used by one of the outsourcing companies to create the final hidden object scene.

I've created a little over 75 background concepts, a small selection of which you can see below.


01. Four random interior scenes.

02. A cliff top view, a beach scene, a cockpit interior and tropical garden.

03. A French train station, Warsaw's Temple of the Sybil, a Parisian café and Sorbonne.

04. An anthropologist's home, a bank vault, a banker's office and Grand Central Station.

05. Several tropical scenes, some with a pirate theme.

06. Scenes set in Tanzania, Greece and New York.

07. Moscow café, Siberian trainstation, view of Omsk, Trans-Siberia Express.

08. Some scenes aboard a zeppelin, interior of a Moscow police station.

09. Various scenes from the capital of Cuba, Havana, such as El Capitolio.



Thank you for looking.

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