Wednesday, December 11, 2013

Spy Dash!

Title . . . . . . . . . . . . . . . . Spy Dash!
Project Type . . . . . . . . . . Endless Runner / mobile iOS
Job Function . . . . . . . . . . Senior Game Artist
Company / Client. . . . . . . Developed by Wooga
Made with. . . . . . . . . . . . Blender, Photoshop, Unity



Between end of May and early December 2013 I worked on an endless runner game which has been released as Spy Dash! in Canada, Holland and 2 other countries.

Spy Dash! was already in production when I joined the team. During production I worked on the game in various roles. I made some vehicle and environment concepts, character concepts and character art and I created some 3D models. On a more technical side, I did the animations for the vehicles and power-up items and tested them in Unity. When needed I added particle effects using Unity's Shuriken particle system.

01.iTunes Screen

02.iTunes Screen

03. Preloading Screen. Early Version. (3D car models by other artist).

04. Preloading Screen. Final version.

05. Intro Comic.

06. Vehicle Concepts.

07. Vehicle Concepts.

08. Power-Ups. Concepts.

09. Collectables. Concepts.

10. Collectables. 3D models.

11. Character art style test.


Thank you for looking.